
A plug&play SaaS Real-Time Data Science solution to improve Players' Engagement & LTV in mobile games:
permanent learning from events received in real-time
act in real-time (in-game) when the player is playing
no personal data, no IDFA, only behavior play-data



A platform built on 6 key pillars
Easy to setup SDK
Made for game designers, not data scientists!
Just follow the documentation: - send simple events (player starts a stage, wins/loses the stage, etc.) - use the Churn Prediction request at the start of a session - use the Difficulty Personalization requests at the start of a stage
"Plug&play" SaaS solution
No tedious reports to setup
All the analytics, metrics and funnels dashboard are ready to receive and display data, based on the events received by our SDK.
Real-Time "in-game"
Act immediately, in-game
Each time a player starts a session, you get an updated churn prediction, so you can act right away if necessary. Each time a player starts a stage, you get an update difficulty personalization, so you can set it easier of harder if needed.
Works with REAL players
And YOUR players only
Our SDK learns the behavior of your own players (no bots involved). Each game has its own machine learning algorithm and players’ data are never shared across games.
Visualize the improvments
All dashboards display A/B data
All our dashboards display data for BLU players (with prediction and/or personalization) and REF players (small control group with no askblu.ai effect).
RGDP and no IDFA
No personal data, only behavior data
askblu.ai uses anonymous "behavior" data: no personal data, no player tracking across games, so no Apple IDFA.
Our mission is to allow every mobile game publisher and studio
to easily benefit from Machine Learning & Data Science
today and with no upfront investment:
- we can develop ML solutions specific to your game (Work for Hire),
using our SDK and platform so you don't have to invest in your own infra-structure
- you can use our "plug&play" features, ready to use with our SDK.
