As a mobile game studio,
whatever monetization model you offer
(In App Purchases, Ads or Subscription),
you know that player retention
is key to financial success

Obtaining a good retention is already a struggle,
players being so diverse
makes it even more difficult!

To break the retention ceiling,
you need to provide
Personalized Player Experience
in Real-Time


This is our ambition:
become your One-Stop Shop to
increase your player retention
using AI and Data Science


We think that
Every Player Counts

A new "plug&play" AI-first SAAS solution
to improve player retention in mobile games

No more Analytics Hassle !

Get simple but meaningful metrics on one page; get also sessions funnels and stages funnel.
(available for closed-beta)

Simplified Stages Tuning helps you check the global difficulty of your game's stages (difficulty best suited for your overall players) and corrects it in real-time until you update your game. (available for closed-beta)

Real-time FLOW personalization uses Machine-Learning and Predictive Analysis to bring real-time FLOW personalization (for each Player in each Game Stage).

Get the key metrics

See how retention improves for players with activated. 5 most important metrics available on one page (new users, DAU/WAU/MAU, Sessions, d1/d3/d7/d15/d30 retention)
(available for closed-beta)

Detect player drops

See how much farther players go with activated! Get the Onboarding quality ratio, the Sessions Funnel, the Stages Funnel, and the Stages Results automatically populated.
(available for closed-beta)

Real-time stage tuning

For each stage, detects unbalanced difficulty levels for your global audience. While you modify your level tuning before the next release, corrects the unbalanced levels in real-time in your game. (available for closed-beta)

Integrate in less than a day

Our  SDK is light and contains just a few lines of code to integrate, whatever type your game is.

Reliable and Scalable is a SAAS solution fully based on AWS technology (Amazon).

Benefit from AI with no upfront investment!

No upfront investment or setup fees, no specialist to hire, no infrastructure to buy and maintain.

Which games can benefit the best
from ?

The current version of is well suited for games with many stages.
These stages can be linear or accessible in any order.
If you already manage even one "level-tuning" parameters for your stages (speed of an enemy, frequency of opponents, number of obstacles, number of moves, stage time, etc) you will very easily use them with

Ready for Closed-Beta
Do you want to try it now?

We are looking for mobile game studios interested by our PILOT Program.
This will give you a FREE early access to
so you can give us feedbacks and help us improve the platform.
If you are interested, please fill this short form
and we will tell you more about this PILOT Program.

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