As a mobile game studio,
you know that your financial success
depends on the balancing
of key in-game parameters:
difficulty of the stages, ad pressure, etc.

Too difficult? A frustrated player will churn
Too easy? A bored player will churn
Too many ads? An annoyed player will churn
Not enough ads? You leave money on the table

But game balancing is long and tedious:
analytic tools and A/B testing solutions
are complex to setup and use,
they let you tune almost blindfolded!

How can you be sure that the difficulty of each stage
is optimum for your overall audience ?
How can you be sure that you display the optimum number of ads
without annoying your players?

And mobile players are all different,
delivering the same balancing to all players
reduces their engagement and LTV:
one size does not fit all!

You lose players that could stay in your game
if the difficulty was easier or harder at the right time for them.
Same for ads, some players are ok with a high frequency,
others can be annoyed by too many ads.



Plug&Play SaaS Machine Learning to improve
Players' Engagement & LTV
in mobile games
with Real-Time Player Personalization

Available with one simple SDK,
a full SaaS Machine Learning platform for mobile games,
ready to be used by games designers and data analysts

Easy to setup SDK,
made for Game Designers!

Our  SDK is light and contains just a few lines of code to integrate (iOS, Android and Unity). The events are simple: start a stage, win, lose, make an In App Purchase...  Made for game designer, producers and developers.

Optimized for one goal: increase
players' Life Time Value.

You don't have to guess which user data to sent and which question to ask,  is entirely designed to improve your players' retention and LTV, from user features to Machine Learning algorithms and rewards.

"Plug&play" SaaS solution,
no web portal tedious setup.

The SDK contains exactly the few events and requests needed for to work. You do not need to guess which events and data might be useful...  And there is nothing to setup on the Web portal.

Compare the results
with and without personalization.

In the web portal, you get all the important metrics and funnels for each game . These dashboards display values for players going through personalization and for "reference" players without it. This way you know exactly what brings to your games.

Works with real players,
and your players only. starts working during soft-launch and live game because it learns from your own real players' behaviours in your game. Each game has its own ML model and the personalization is made in real-time for immediate effect in-game.

Privacy by Design,
with no IDFA

We use anonymous "behaviour" data and no personal data: is fully RGDP compliant. We don't track players across games, so we do not use the Apple IDFA. Your players data are never used for any other game. - Every Player Counts

Our mission is to allow every mobile game publisher and studio
to easily benefit from Machine Learning & Data Science today with no upfront investment.

We are in early-access!
You can create your company account and test for free:
you will be billed only if you are happy with the results.

We are looking for innovative mobile game studios and publishers
interested in providing a personalized experience to their players.
SIGN UP (top menu)  for a FREE early access to and you will have the opportunity to help us shape this new innovative solution.

Let's schedule a visio presentation!

I want to sign up and
create my company account!

Contact form:
ask us anything!

Register to our next webinar