Putting Machine Learning at work for mobile games
GameTune versus askblu.ai
This page presents a quick comparison between GameTune and askblu.ai.
Our information about GameTune is public information, available to anybody on the Unity web site and their SDK documentation.
You can also read our article on MEDIUM: "Machine learning for mobile games: GameTune versus askblu.ai"
What is the purpose as described by the provider?
What metric does the machine learning aim to improve?
Is the solution design based on a game theory?
How do I create a request for personalization?
Do I get any feedback on the values I want to personalize?
What user-data events do I need to add in my game?
How can I measure the efficiency of the solution?
Will my own game's data be used for other games?
Do I need specific staff with data competencies to use properly the service?
What is the purpose of the service as described by the provider?
Which metrics does the service aim to improve?
Is the service designed around a game theory?
How do I create a personalization request?
Do I get any feedback on the values I want to personalized?
What user-data events do I need to add?
How can I measure the efficiency of the service?
Will my games's player data be used for other games?
Do I need a specific staff with data competencies to use the service?
"Test and adjust your game in real-time to deliver the optimal experience to your players."
Retention, Revenu, Conversion, Other (to be defined by studio)
Set names and parameters, both in the SDK and in the web dashboard.
You have to find which data could be useful, and to implement the events, in the SDK and on the web portal.
You have to set yourself some A/B metrics with an external analytics tool.
Yes, the service is driven by your game's data but is also leveraging other Unity game's data.
Highly recommanded (define reward, requests and player events, set A/B metrics...)
(Happy Blue Fish)
"Increase player retention and monetization in your mobile game."
The service is optimized to improve player retention.
Yes, the Cognitive flow theory.
Use the pre-defined request askBlu(), in the SDK only (no web portal setup).
Yes, is the difficulty of each stage optimum for your overall audience of players?
Just set the 2 pre-defined events (stageStarted and stageEnded), only in the SDK (no web portal setup).
All metrics and funnels included in the service display data for players with and without askblu.ai personalization.
No, the service is ready for your team of producers, game designers and developers.