Phase 1
Data-Driven Stage Auto-Tuning


Get feedback for each stage in your game

Updated daily in your web portal

Optimize your game tuning, do it faster and with less efforts

For each stage, askblu.ai indicates in the web-portal if your stage's "default" difficulty tuning is optimized for your global audience, if it should be easier or harder. It indicates also if your "easier" and "harder" values are too far, too close, or optimum for your overall audience.

askblu.ai can switch in your game the unbalanced stages difficulty to easier or harder in real-time, until you  change the default difficulty of these stages and update the game, improving immediately your players retention.

You can update your game via a new AppStore upload, or via new data in a server. You can indicate to askblu.ai which stages have been changed so the learning restarts only for those stages.

Once a stage is tuned (easier/default/harder values are green), it's ready for "phase 2" (personalization), so you can keep tuning later stages while the first stages are in Phase 2.

Phase 1 is very useful during your soft-launch and game updates.


Phase 2
Real-Time Player Personalization


Keep more players within their flow zone

In real-time while players play!

Break the retention ceiling, increase your revenues

While the  difficulty tuning of a stage is right for your global audience, you lose players because some prefer easier, others prefer harder. This is known as the "retention ceiling", and this is where askblu.ai produce all its magic!

For each player starting a well balanced stage, askblu.ai tells your game whether the difficulty should be the default one, easier or harder for this player.

Phase 2 works while your game is live, you have nothing more to do than what has been done in Phase 1.

See % of players doing session x or stage y

Understand how players progress in your game

Once our SDK is integrated in your game, you get all these important retention metrics (no setup needed on the web portal):
Sessions funnel (% of player playing session x),
Stages funnel (% of players starting stage x),
Stages results (% of players who win/lose/quit stage X)
Onboarding quality ratio (how many players who launch your game started at least one stage),
- Standard metrics (new users, DAU/MAU, daily sessions, and D1, D3, D7, D15 and D30 retention rates).

This is available for all mobile studios, at any time, free.

All metrics are displayed in A/B mode

Compare the results with and without askblu.ai

All metrics show the data for players going through askblu.ai, and for a reference set of players without askblu.ai tuning. This allows you to have a precise measure of how askblu.ai improves your player retention.

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