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A new Paradigm for Game Design and Balancing

Welcome to #IOB = Internet Of Behaviours

Many parameters can impact for the success of a mobile game: the difficulty of the stages, the interstitial ads display frequency, the value of rewards, etc. Tuning these parameters is already difficult and tedious for mobile games professionals. Solutions like A/B testing are just helping, nothing more. Even if you find the "right" tuning (optimum for most of the players) you'll end up losing players and revenue for delivering the SAME tuning to all players: ONE SIZE DOES NOT FIT ALL!

The key to unlock all the potential of a game is real-time (in-game) player personalization: setting the right tuning for each player in a game to enhance their experience and LTV (Life Time Value). To provide real-time player personalization at scale, you need to learn from the players' behaviors (using Machine Learning) and set up a whole infrastructure to communicate with the game and personalize parameters.

Made for game studios by game dev professionnals

AskBLU.ai is an innovative project from Happy Blue Fish, an independent mobile gaming studio, one of the first "mobile game pure player". Happy Blue Fish was created in 2009 by Dominique Busso, former Mindscape CDO. The studio has released more than 30 educational and casual games under its own name and for major brands.

Like most game studios, Happy Blue Fish has been struggling to optimize game tuning. Dominique soon realized that the large diversity of player profiles was the key issue and the key solution towards improving game KPIs. The concept of BLU (Behavior Learning Unit) was born.

In 2017, Happy Blue Fish decided to invest in this new vision and develop a solution aimed at all gaming studios, publishers and producers. 2019 has been a pivotal year for Happy Blue Fish: 100% of its resources are allocated to askblu.ai.

Dominique

CEO & Product Owner
Entrepreneur (founder of OpeMind Intl in 1991, sold to Mindscape in 2006) and software Development wizard, Dominique has been for 3 years the CDO of Mindscape Europe, in charge of all Nintendo DS and Wii productions. Dominique founded Happy Blue Fish in July 2009 to embrace the mobile gaming revolution.

Jonathan

CTO & CSO
After 4 years at Vivendi Mobile Games as Senior Frameworks and Tools Developer, Jonathan joined Happy Blue Fish when it started in 2009 as CTO. There he oversaw the development of many games and from 2017 has been working on and supervising the askblu.ai platform.

Alexia

Head of Graphic Studio
A graduate from the Pivaut School (Nantes), Alexia is in charge of everything visual: from the 2D graphic creation & production pipeline for content/HUD assets to the webdesign & motion design. Alexia joined Happy Blue Fish when it started in 2009.

Winhéros

Mobile Software Developer
After graduating from IFSIC (Master Degree, Rennes) and a successful Master internship, Phala-Winheros joined Happy Blue Fish. He is a senior mobile developer for both iOS and Android and is also responsible for building the askblu.ai sdk.

Bassel

Data Scientist
With a passion for AI, math and statistics, Bassel MASRI graduated from ENSAI with honors in the field of data science then joined the Happy Blue Fish team. His skills in high dimensional data analysis and machine learning algorithms used in askblu.ai.

Happy Blue Fish is a member of the AWS Activate support program for startups from Amazon and part of the Amazon Game tech ecosystem.
Happy Blue Fish is supported by the French Innovation Agency BPI France.

Happy Blue Fish Studio, A French Corporation (SAS).
Capital Stock 508 991 euros
28 Boulevard du Colombier 35000 Rennes FRANCE
R.C.S. RENNES  513 738 674

askblu.ai® and Every Player Counts® are Trademarks of Happy Blue Fish, SAS.
All other marks are Trademarks of their respective owners.

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